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Race Information

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Race Information Empty Race Information

Post by Bluestar90210 Thu Jun 11, 2020 3:28 am

Below is a look at all the different races within the Second Order world. Any of these races may be selected from the start for your character.

Keep in mind you can customize your character's race more in-depth on your character description. Say if your character is a wolf Fuzzy or a cat Fuzzy. These races here merely dictate stats and other attributes of your character, but can be customized further in terms of looks.



《-=Races=-》

Human
Humans are the most populous race on the planet, however their numbers have been cut back after the virus took hold of the world’s population. Humans have a long history of conflict and technological advancement, along with beliefs of all kinds. Primarily of beings that exist outside of normal perception. They are very versatile, filling in every kind of role imaginable. They make up the dominating majority of the population on the globe.

Home Field Advantage: Urban

Special Traits: None.

Humans are a balanced, all-rounder race.

[STATS]
HP: 100
「POWER」
【STR】Strength: [0-10]Start [100]MAX
【END】Endurance: [0-10]Start [100]MAX
「SPEED」
【DEX】Dexterity: [0-10]Start [100]MAX
【AGI】Agility: [0-10]Start [100]MAX

Compatible Sub-Races: Vampire, Werewolf, Cyborg, Mahou, Skeleton.

---------------------------------------------

Elf
Elves rule the deep sacred jungles and forests. They are tall humanoids with elongated ears that worship nature as a domain for their gods which must not be tampered with by any.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Forest

Special Traits: None.

Elves are weak in HP and Endurance, but have above average Dexterity and Agility.

[STATS]
HP: 80
「POWER」
【STR】Strength: [0-10]Start [100]MAX
【END】Endurance: [0-5]Start [50]MAX
「SPEED」
【DEX】Dexterity: [0-15]Start [150]MAX
【AGI】Agility: [0-15]Start [150]MAX

Compatible Sub-Races: Vampire, Werewolf, Mahou, Skeleton.

---------------------------------------------

Dwarf
Stout humanoids which originate from various mountainous areas, usually professing themselves as prodigious artisans in their pursuit for the unending journey of craftsmanship.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Mountain

Special Traits: None.

Dwarves have abysmal Dexterity and Agility, but make up for it with high HP, Strength, and Endurance.

[STATS]
HP: 125
「POWER」
【STR】Strength: [0-15]Start [125]MAX
【END】Endurance: [0-15]Start [125]MAX
「SPEED」
【DEX】Dexterity: [0-5]Start [50]MAX
【AGI】Agility: [0-5]Start [50]MAX

Compatible Sub-Races: Vampire, Werewolf, Cyborg, Mahou, Skeleton.

---------------------------------------------

Demi-Human
Mixtures with the human race are quite uncommon, although not too much of a rare sight.
Humanoids which possess features of another race, mainly blending in with human looks.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Field

Special Traits: None.

Demi-Human have a very low amount of HP, but excel in every other stat.

[STATS]
HP: 50
「POWER」
【STR】Strength: [0-15]Start [125]MAX
【END】Endurance: [0-15]Start [125]MAX
「SPEED」
【DEX】Dexterity: [0-15]Start [125]MAX
【AGI】Agility: [0-15]Start [125]MAX

Compatible Sub-Races: Vampire, Werewolf, Cyborg, Mahou, Skeleton.

---------------------------------------------

Fuzzy
Furry Animal-Like Humanoids originating from various hill tribes in the Great Expanses.
Fuzzies are quite open-minded and usually import + export exotic deals with humans.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Jungle

Special Traits: Heightened Senses.

Fuzzys possess incredible Strength and Agility, but lack in Endurance and Dexterity.

[STATS]
HP: 100
「POWER」
【STR】Strength: [0-15]Start [125]MAX
【END】Endurance: [0-7]Start [75]MAX
「SPEED」
【DEX】Dexterity: [0-7]Start [75]MAX
【AGI】Agility: [0-15]Start [125]MAX

Compatible Sub-Races: Vampire, Werewolf, Cyborg, Mahou, Skeleton.

---------------------------------------------

Reptilian
Lizardmen come from far-away marshlands and swamps.
Can adapt scale colors to surroundings; camouflage.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Desert

Special Traits: Burrowing, Camouflage.

Reptilians have great Endurance and Dexterity, but lack Strength and Agility.

[STATS]
HP: 100
「POWER」
【STR】Strength: [0-7]Start [75]MAX
【END】Endurance: [0-15]Start [125]MAX
「SPEED」
【DEX】Dexterity: [0-15]Start [125]MAX
【AGI】Agility: [0-7]Start [75]MAX

Compatible Sub-Races: Vampire, Cyborg, Mahou, Skeleton.

---------------------------------------------

Fishman
Fishmen come from unexplored islands and underwater cities.
Needs Hydration Equipment to stay on land for longer periods.
Superior agility underwater. Can breathe underwater.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Sea

Special Traits: Water Breathing.

Fishmen have strong Endurance and Agility, but slack on Strength and Dexterity.

[STATS]
HP: 100
「POWER」
【STR】Strength: [0-7]Start [75]MAX
【END】Endurance: [0-15]Start [125]MAX
「SPEED」
【DEX】Dexterity: [0-7]Start [75]MAX
【AGI】Agility: [0-15]Start [125]MAX

Compatible Sub-Races: Vampire, Cyborg, Mahou, Skeleton.

---------------------------------------------

Giant
Perhaps due to some genetic failure, or from some unknown lab.
Giants are larger humanoids mostly retaining basic human features.
An uncommon sight in larger civilizations, origins can vary.
Their large size can be a problem in many scenarios.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Mountain

Special Traits: None.

Giants are pathetic in their Dexterity and Agility, but absolute behemoths in HP, Strength and Endurance.

[STATS]
HP: 150
「POWER」
【STR】Strength: [0-15]Start [150]MAX
【END】Endurance: [0-15]Start [150]MAX
「SPEED」
【DEX】Dexterity: [0-5]Start [25]MAX
【AGI】Agility: [0-5]Start [25]MAX

Compatible Sub-Races: Werewolf, Cyborg, Mahou, Skeleton.

---------------------------------------------

Golem
Constructs of varying looks, age, and material. They are powered by magic or energy cores.
Usually known to once serve ancient magicians, although their circumstances can vary.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Cave

Special Traits: Oxygen Independent.

Golems have a stiff Dexterity and Agility, but have above average Strength and the best Endurance of all the races.

[STATS]
HP: 100
「POWER」
【STR】Strength: [0-15]Start [125]MAX
【END】Endurance: [0-20]Start [300]MAX
「SPEED」
【DEX】Dexterity: [0-5]Start [25]MAX
【AGI】Agility: [0-5]Start [25]MAX

Compatible Sub-Races: Cyborg.

---------------------------------------------

Hollow
Undead of varying races which cannot be killed (will revive) unless purified with Holy Magic.
Due to their decaying state, they are weak. This also causes other races to despise them.
Using traces of humanity, Hollows can regain their looks and strengths as if they were alive.

>Sometimes also the target of discrimination by pure humans.

Home Field Advantage: Ruins

Special Traits: Resurrection.

Hollows sacrifice their survivability, cutting heavily on their HP and Endurance for an immense amount of Strength, Dexterity and Agility.

[STATS]
HP: 50
「POWER」
【STR】Strength: [0-15]Start [150]MAX
【END】Endurance: [0-5]Start [25]MAX
「SPEED」
【DEX】Dexterity: [0-15]Start [150]MAX
【AGI】Agility: [0-15]Start [150]MAX

Compatible Sub-Races: Vampire, Werewolf, and Skeleton.
Bluestar90210
Bluestar90210
Administrator / Instructor / Founder
Administrator / Instructor / Founder

Posts : 24
Join date : 2020-06-01

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